Modes
Avatar Generation
Create character portraits, full avatars, and flat-lay outfits with identity and reference controls.
Avatar Generation builds character images with structured inputs: identity, outfit, environment, and an optional prompt builder. It is not limited to a single face-swap style — three input modes change which slots and models you use.
For pricing, see the Pricing page. Models: Image Providers.
Input modes
Avatar ComposerFull avatar with identity, outfit, environment, and optional contact-sheet grids.
PortraitClean white-background portrait driven entirely by the avatar builder — no media slots.
OutfitTop-down flat-lay outfit generation with all available outfit reference slots for the model.
Composer extras
- Production sheet — optional multi-view character sheet when enabled
- Grid layout — contact-sheet style multi-tile outputs (disabled when production sheet is on)
- Style reference / preset — optional style lock when custom style is enabled
How it works
- Choose an input mode (Composer, Portrait, or Outfit)
- Fill the slots that mode expects (or rely on the avatar prompt builder)
- Pick a provider and model (the list filters by mode)
- Set aspect ratio and quality as supported
- Generate
Providers (by mode)
Composer and Outfit need models that can take references; Portrait can use broader image-gen models.
| Mode | Typical providers |
|---|---|
| Composer | OpenAI, Gemini, Seedream (reference-capable avatars) |
| Portrait | Broader image-gen set (Gemini, Flux, Qwen, Seedream, OpenAI, Recraft, Ideogram, Krea, …) |
| Outfit | Gemini, Kling, Wan, Grok, OpenAI (multi-ref outfit slots) |
Exact model lists match the Create picker for Avatar — see Image Providers.
Tips
- Composer works best with a clear identity photo plus optional outfit / environment
- Portrait is ideal for consistent headshots from builder attributes alone
- Outfit mode: fill as many flat-lay references as the model allows
- Use the Node Editor when you need batch or pipeline avatar work